FAQ & Roleplaying Stats

Revised Jan 2001.

By Steven Cavanagh

nesscav@hotmail.com

 

Introduction

 

 This list is not exhaustive- I just created too much stuff to type up. If you’re wondering about something I haven’t mentioned, let me know and I’ll stick it in the next revision.

Introduction *

  • Frequently Asked Questions *

    Equipment *

    Straun’s Eguale Prod *

    Karlos’ Eight-gun *

    Karlos’ Electrospurs *

    Needlebeamer blaster *

    Asti’s Force Lash. *

    Enforcement Droid 209 *

    Sunsatt *

    Stoge’s Z-98 Renegade *

    The FELL INFIDEL *

    Skills *

    Quickdraw (Perception Skill used by Karlos) *

    Planets *

    Agost *

    Creatures *

    Eguale *

    Tower Grubs *

    Kwol *

    CHARACTER STATS *

    Menaggrah *

    Stoge *

    Karlos Trialeki *

    Dar *

    Surge *

    Yabud *

    Straun Solarwind *

    Asti *

  • Frequently Asked Questions

     

    Q. IS THIS A PBEM?

    No. This is a narrative of the second edition Star Wars RolePlaying game put out by West End Games.

    Q. WHEN AND WHERE DID YOU DO ALL THIS GAMING?

    They all took place in the second semester of 1993 at the University of New England, New South Wales, Australia. A reunion adventure (adv 11) took place at graduation in '94.

    Q. HOW ACCURATE ARE THE STORIES TO THE GAMING?

    Apart from occasional very minor details, EXACTLY the same. All parts of the adventures were checked with the players to make sure that I hadn't forgotten anything. Obviously the players can't remember exactly what they said in every situation, but we tried. Another feature that is in the stories but not the games is what the characters are thinking (though these are checked with the players).

    Q. WHERE WERE THE CHARACTERS' STARTING EQUIPMENT?

    (eg Menarggrah's bowcaster, Stoge's X-Wing).

    The players of Straun, Surge, Menarggrah, Dar and Karlos were all veteran AD&D players. I decided to control their "gimme the treasure" mentality by depriving them from these items at first and giving them later as a reward.

    As it turned out some didn't want them! (eg Karlos refused a heavy blaster in favour of his eight-gun because "it's what the character would do",which I thought was commendable).

    There was actually a mixup when I ordered the game (I got the GM's handbook instead) and I didn't get the RULES to the game until we had started adventure 6, but by then I knew all the rules anyway thanks to other GMs on the net. We were all that keen that we played without knowing a couple of minor rules (for example we thought that you could use medpacks multiple times). So I didn't know some of the starting equipment. Stoge's player was NOT impressed when he found out he was supposed to get an X-Wing, but at the end of adventure 6 he calmed down J

    Q. WHAT MODULES DID YOU USE?

    None- all the stories, creatures, planets, equipment etc came out of my head during long walks to lectures. I've designed from scratch every adventure except 4 (Perodeen) and 8, and those I adapted significantly. Perodeen was the idea of another GM, and adventure 8 (no spoilers) I adapted from an adventure hook in the book that comes with the GM's screen.

     

    Equipment

    Straun’s Eguale Prod

    (Adv 1-6)

    Agostian farmers use these instruments both to harvest grain grasses and to control their Eguale by giving an electric shock powerful enough to penetrate their tough hides. Shaped like a polearm, the prod features a long handle housing a power pack, which ends in two curved, parallel grass-cutting blades. At the end of each blade is a small round electrode.

    Skill: Melee weapons; Eguale prod

    Difficulty: 5

    Damage: Str+1D, shock delivers 4D stun.

     

    Karlos’ Eight-gun

    (Adv 1-10)

    In game terms, this weapon is a normal firearm. In adv 6, Karlos acquired some explosive bullets that do 5D damage.

     

    Karlos’ Electrospurs

    (Adv 1-10)

    Eguale riders use these to produce electric shocks powerful enough for the mantis beasts to feel. Though inappropriate for combat, if the situation permits they will inflict 3D stun.

     

    Needlebeamer blaster

    (Adv 1,3)

    This is an elegant blaster whose bolt is thinner and more accurate over long ranges

    Skill: Blaster; Needlebeamer pistol

    Ranges: 3-25/50/250

    Damage: 3D

    Ammo: 120

    Cost: 750

     

    Asti’s Force Lash.

    (Adv 3-10)

     

    This weapon was relatively uncommon during the heyday of the Old Republic (Force Lashes were used by some Jedi padawan learners). In the days of Star Wars movies IV-VI, it is extremely rare. The force lash looks much the same as a lightsaber handle, perhaps slightly longer and thinner. When the button is pressed, metal telescopes out from the handle like a car aerial for about 80cm and is encompassed in a glowing cylinder of energy. The metal (and hence the energy around it) has some flexibility, though not enough to wrap around something. The result is basically a less powerful lightsaber.

    Skill: Lightsaber

    Difficulty: 15

    Damage: 4D + Special

     

    Enforcement Droid 209

    (Adv 6)

    Although this droid featured only briefly in Adv 6, it is the one I most frequently get asked about (and yes, I did rip off the idea from Robocop).

    Used in the later days of the Republic, these walking hulks are obsolete by the standards of the Empire and Rebellion, but still pack a punch. Similar to an AT-PT in appearance (though more rounded), they are quite stupid and have been known to open fire at the wrong time.

    Dexterity 2D

    Chain Cannon 4D

    Strength 5D+2

    Knowledge 1D

    Mechanical 1D

    Perception 2D

    Technical 1D

    Equipped with:

    Two chain-fed slugthrower cannons

    Range: 3-25/50/300

    Damage: 4D+2

     

    Sunsatt

    (Adv 4)

    A recent innovation, this is a fusion radiator that can be placed in planetary orbit to provide light to sunless planets or night-light for any number of commercial production or military applications. A typical Sunsatt will provide light for one standard month, though some of the better ones can provide both light and heat for almost a year.

    The Sunsatt can also be turned on/off via transmitter.

    Stoge’s Z-98 Renegade

    (Adv 6-10)

    This starfighter is one of the early successors of the popular Z-95 Headhunter. Designed in the twilight days of the Old Republic, only a few were built and fewer actually saw action before the extermination of the Jedi and the rise of the Empire. The Z-98 is somewhat similar to the Z-95 but has three small additional wings (one dorsal, two more under the main wings) for enhanced atmospheric performance, two more triple blasters mounted in the nose, and an improved engine thrust rating. The S-Foil wings fold up to the dorsal wing when landing.

    Craft: Incom/Subpro Z-98 Renegade.

    Type: Atmospheric/Space Interceptor.

    Scale: Starfighter.

    Length: 12.1m.

    Skill: Starfighter Piloting: Z-98.

    Crew: 1.

    Crew Skill (NPC): Pilot 4D+1; Gun 4D; Shields 3D+1.

    Passengers: 1.

    Cargo Capacity: 110kg (0.4 cubic m).

    Consumables: 1 day.

    Hyperdrive Multiplier: None.

    Hyperdrive Backup: None.

    Nav Computer: None.

    Maneuverability: 3D. (3D+2 atmospheric).

    Space: 9.

    Atmosphere: 415; 1200 kmh.

    Hull: 4D.

    Shields: 1D

    Sensors:

    Passive: 15/0D

  • Search: 40/2D

    Scan: 25/1D

    Focus: 1/2D

  • Weapons:

    Four Triple Blasters (Fire Linked).

  • Fire Arc: Front

    Skill: Starship Gunnery

    Fire Control:1D

    Space Range: 1-5/10/17

    Atmosphere Range: 100-500/1km/1.7km

    Damage: 5D

  •  

    Concussion Missile Launcher (nose mounted).

  • Fire Arc: Front

    Skill: Missile Weapons

    Fire Control:1D

    Space Range: 1/3/7

    Atmosphere Range: 50-100/300/700m

    Damage: 7D

  •  

    The FELL INFIDEL

    (Adv 6-10)

    Craft: Antrola Medium Transport

    Type: Modified Medium Transport

    Scale: Starfighter

    Length: 70m

    Skill: Space Transports, Antrola Medium

    Crew: 3, gunners 2, skeleton 1/+10

    Crew skill: See player characters

    Passengers: 20

    Cargo Capacity: 200 metric tons

    Consumables: 3 months

    Hyperdrive Multiplier: x1

    Hyperdrive Backup: x15

    Nav Computer: Yes

    Maneuverability: +1

    Space: 2

    Atmosphere: 225, 650 kmh

    Hull: 3D+1

    Shields: 1D

    Sensors:

    Passive: 10/0D

    Scan: 25/1D

    Search: 35/2D

    Focus: 2/3D

    Weapons:

    Four twin laser cannons (fire linked in groups of two)

    Fire Arc: Turret

    Crew: 1

    Scale: Starfighter

    Skill: Starship gunnery

    Fire control: 1D

    Space Range: 1-5/10/25

    Atmosphere Range: 100-500/1km/2.5km

    Damage: 3D+2

     

    Special features:

    The INFIDEL features a tiny docking bay that can hold two starfighter-sized ships.

     

    Skills

    Quickdraw (Perception Skill used by Karlos)

    This skill is only suitable for a gun-based character- the Outlaw, Bounty Hunter or Smuggler. In the first round of an encounter the quickdraw roll is made and counted as that character’s initiative roll. It can only be used that round, and the normal –1D penalty to hit for weapon drawing still applies.

    Planets

    Agost

     

    Type: Grassworld

    Temperature: Temperate

    Atmosphere: Standard

    Gravity: Medium

    Terrain: 78% flat grassland.

    Length of day: 32 Standard hours

    Length of year: 402 local days

    Population: 16 million.

    Planet function: Agriculture.

    Government: Imperial Governor, city councillors, rural farmlords.

    Tech level: Space.

    Agost is a remote world in an uninteresting outer sector. Its surface is flat with little tectonic movement, and almost completely covered in grasses- many species ranging from knee-high to sugarcane height. Most of the moisture on the surface is subsoil, though a few small lakes exist.

    Much of the population is located on farms, though there are two capital cities: Stoessel and Mol Danta. It is here that the world’s only spaceports are located and carefully monitored by the Empire.

    Creatures

    Eguale

    (ee-gwa-lay)- Native to Agost, these are horse-sized insectoids resembling a praying mantis. They have six limbs; four used for mobility and two "arms". One of these is larger and sickle-like (used for cutting grass), the other scoops food toward its mouth with pincers.

    Eguale have a hard, crustacean shell. They have many uses ranging from transport to beasts of burden to food. Eguale farmers use eguale prods- six-fool shock prods with grass cutting blades. These instruments have been mistaken for force pikes.

     

    Tower Grubs

    These are squat grubs three meters in length and one meter in diameter. They burrow into the ground and during their life span secrete a mucous substance behind them, that over the years grows to a tall tower similar in consistency to a tree trunk. Some towers have been known to exceed five meters in height.

     

    Kwol

    These lizard men appear quite threatening (imagine a chameleon crossed with Giger’s alien), but come from a proud and noble race. A strip of skin underneath their throat changes colour depending upon their mood, and they prolong each "s" in converssation.
    I created this race for the Agostian campaign back in '93, and when I started the Splinter Sith campaign in '99, one of the players picked up the race and expanded it for their character, Hara-Kalor.

     

    CHARACTER STATS

    ------------------------------------------------------

    Menaggrah

    (as at Adventure 10).

    TEMPLATE: WOOKIEE

    HEIGHT: 2.3m WEIGHT: 160kg SEX: Male AGE: 136 yrs SPECIES: Wookiee.

     

    DEXTERITY 3D

    Blaster 5D

    Dodge 5D

    Thrown Weapons 4D

    Bowcaster 4D

     

    KNOWLEDGE 2D

    Intimidation 2D+1

     

    MECHANICAL 3D

    Space Transports 4D

    Antrola Medium Transports 6D

    Starship Gunnery 4D

    Sensors 3D

     

    PERCEPTION 2D

    Sneak 3D

    Hide 3D

     

    STRENGTH 5D

     

    TECHNICAL 3D+1

    Space Transports Rep 4D+1

    Computer Prog/Rep 3D+2

    Security 3D+2

    Antrola Med. Trans. Repair 5D

     

    SPECIAL ABILITIES:

    Bezerker rage

    Climbing claws

     

    Equipment

    Macrobinoculars

    Medpac

    Security Kit

    Glowrod

    Grenade

    Blaster Rifle

    Bowcaster

    Bandolier

    ---------------------------------------------------------

    Stoge

    (as at adventure 10)

    TEMPLATE: BRASH PILOT

    HEIGHT: 190cm WEIGHT: 85 AGE: 23 SEX: You betcha, baby.

    PHYSICAL DESCRIPTION: Lean and hard, ruggedly handsome, not overly imposing.

    PERSONALITY: Excitable, likes a good time, CAN be level headed. Partial to women and wine.

    OBJECTIVES: 1) Own his own X-Wing

  • 2) Be the best

    3) Crush the Empire.

  • QUOTE: "I'll be in anything but a bath".

     

    DEXTERITY 3D

    Blaster 5D+2

    Melee Combat 4D

     

    KNOWLEDGE 2D

    Languages 2D+1

     

    MECHANICAL 4D

    Astrogation 5D

    Sensors 5D

    Space Transports 4D+2

    Starfighter Pltg 7D+1

    Z-98 Renegade 8D

    Starship gunnery 6D+1

     

    PERCEPTION 3D

    Gambling 4D

     

    STRENGTH 3D

     

    TECHNICAL 3D

    Starfighter rep 3D+2

    Strshp weap rep 3D+2

    Z-98 repair 3D+2

     

    Equipment

    Vacuum Suit

    Z-98 Renegade

    Heavy Blaster

    Comlink

    Medpac

    --------------------------------------------------------

    Karlos Trialeki

    (As at Adventure 10)

    TEMPLATE: Outlaw

    HEIGHT: 1.75m WEIGHT: 80kg SEX: Male AGE: 20

    AMBITIONS: <shrug>.

    QUOTE: "The Empire made only one mistake: they didn't finish the job".

     

    DEXTERITY 4D

    Firearms 6D

    Pistol 7D+2

    Blaster 5D

     

    KNOWLEDGE 3D

    Intimidation 4D

    Streetwise 4D

     

    MECHANICAL 2D+2

    Beast Riding 4D

    Repulsorlift Op 3D+2

    Ground Vehicle Op 3D

    Starship Gunnery 3D+1

    Sensors 3D

    Space Transports 3D

     

    PERCEPTION 2D+1

    Quickdraw 4D

     

    STRENGTH 3D+1

    Brawling 3D+2

    Stamina 3D+2

     

    TECHNICAL 3D

    Demolition 4D

    Security 4D

     

    EQUIPMENT

    Eight-Gun

    8 Ammo Rings

    Poncho

    Sombrero

    Electrospurs

    Knife

    Can of Transparisteel Spray

    Explosive Bullets

    Concealable 2 shot firearm

    ---------------------------------------------------------

    Dar

    (As at Adventure 10)

    TEMPLATE: (Custom)- Native Warrior.

    HEIGHT: 1.9m WEIGHT: 110kg SEX: Male

    HISTORY: Having lived all his life as a warrior of the Wilder people on Agost, Dar was chosen by his elders for a special mission, and joined the Alliance because of similar direction and virtues..

    AMBITIONS: 1) to fulfill the mission assigned him by tribal elders {CLASSIFIED}

    2) To be a hunter of the varied beasts of the galaxy.

    QUOTE: "..." (Dar is quiet by nature).

     

    DEXTERITY 3D+2

    Melee Combat 7D+1

    Melee Parry 5D

    Thrown Weap 4D

    Knife 4D+1

    Blaster 4D

    Blaster Pistol 4D+2

     

    KNOWLEDGE 2D

    Law Enforcement (Empire) 4D

    Survival 3D

     

    MECHANICAL 2D+1

    Starship Gunnery 3D

     

    PERCEPTION 3D+1

    Hide 4D+1

    Sneak 4D

    Search 4D

     

    STRENGTH 4D

    Brawling 5D+1

    Stamina 4D+1

     

    TECHNICAL 2D+1

    First Aid 3D

    to humans 3D+2

     

    EQUIPMENT

    Sword

    Vibroblade

    Macrobinoculars

    Body Paint

    3 Throwing Knives

    Medpac

    Wampa Ice Creature Pelt

    Blaster

    Red Engine Energy Bow.

    --------------------------------------------------------

    Surge

    (As at adv 10)

    TEMPLATE: Custom (Combat Medic)

    HEIGHT: 5'8" SEX: Male AGE: 20

    HISTORY: <CLASSIFIED>- known to have some contact with the Empire.

     

    DEXTERITY 3D

    Blaster 5D

    Dodge 3D+1

     

    KNOWLEDGE 3D

    Streetwise 4D

     

    MECHANICAL 3D

    Repulsorlift op 5D

    Starship gunnery 4D+1

    Starfighter Pilot 4D+1

     

    PERCEPTION 2D+1

    Sneak 2D+2

     

    STRENGTH 3D

     

    TECHNICAL 4D

    First Aid 5D

    Medicine 2D+2

    Cybernetics 3D+1

    Blaster repair 4D+1

     

    EQUIPMENT:

    Biotech Fastflesh Medpac

    Blaster

    Vibrocutter

    Sonic Pen.

    ---------------------------------------------------------

    Yabud

    TEMPLATE: Jawa

    HEIGHT: 1m WEIGHT: 40kg SEX: MALE AGE: 13

    BACKGROUND: Born and raised a typical Jawa on Tattooine. Noticed for his skill by the Alliance and joined them under promise of being allowed to fiddle with neat techy stuff.

    DEXTERITY 4D

    Blaster 5D

    KNOWLEDGE 2D

    MECHANICAL 4D

    PERCEPTION 2D

    STRENGTH 2D

    TECHNICAL 4D

    SPECIAL ABILITIES

    Fly Attraction

    EQUIPMENT

    Jawa Blaster

    Robes

    Tool Harness

    Vehicle tool kit

    Droid tool kit

    Restraining Bolt

    Needlebeamer

    Hand Crossbow & Quarrels.

    ---------------------------------------------------------

    Straun Solarwind

    (As at adv 10).

    TEMPLATE: Young Jedi.

    HEIGHT: 1.73m WEIGHT: 75kg SEX: Male AGE: 24 years SPECIES: Human.

    AMBITION: To be like his father, Miguel.

    DEXTERITY 3D

    Blaster 4D

    Melee Combat 3D+1

    Melee parry 3D+1

    Lightsaber 4D+1

     

    KNOWLEDGE 2D

    Survival 3D

     

    MECHANICAL 2D

    Astrogation 3D

    Repulsorlift op 3D+1

    Space Transports 3D

    Communications 2D+2

     

    PERCEPTION 4D

    Search 5D

     

    STRENGTH 2D

    Stamina 3D

     

    TECHNICAL 2D

    First Aid 3D

    Repulsorlift Rep 3D

     

    Force Sensitive: Yes

    Control 3D Sense 3D Alter 3D.

     

    FORCE POWERS

    Telekinesis

    Hibernation Trance

    Resist Stun

    Contort/Escape

    Emptiness

    Life Detection

    Magnify Senses

    Sense Force

    Instinctive Astrogation

     

    EQUIPMENT

    Lightsaber

    DL-18 Blaster

    Knife

    Data Reader

    Blast Vest

    Arid Exposure Suit

    Sub-Zero Parker

    Medpac

    Eguale Prod and Strap.

    Space Suit

    Astromech droid V2P4.

    ---------------------------------------------------------

    Asti

    (As at adv 10)

    TEMPLATE: Young Jedi

    HEIGHT: 1.62m WEIGHT: 56kg SEX: Female AGE: 20 years SPECIES: Human.

     

    DEXTERITY 3D

    Blaster 5D

    Lightsaber (Force Lash) 3D+1

     

    Knowledge 2D

    Willpower 3D+1

     

    Mechanical 2D

    Sensors 3D+1

    Shields 3D+1

     

    Perception 4D

     

    Strength 2D+1

    Lifting 3D

     

    Technical 2D

    Droid programming 3D

    Droid repair 4D

    Security 2D+1

     

    Force Sensitive: Yes

     

    Control: 2D+1 Sense: 2D+1 Alter: 2D+1

     

    Equipment

    DL18 Blaster

    Force Lash

    Blast Vest

    Comlink